CreateGenericLightArmor(object, object, int)
Spawns in a piece of generic light armor as part of the random treasure distribution.
void CreateGenericLightArmor( object oTarget, object oAdventurer, int nModifier = 0 );
Parameters
oTarget
Container to create the item in
oAdventurer
a Player object
nModifier
PC Level Modifier (Default: 0)
Description
Creates a piece of generic light armor, based on the level of the PC opening the container, as part of the NWN Treasure Distribution System.
Remarks
Found in nw_o2_coninclude.nss
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_coninclude"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul