CreateGenericMiscItem(object, object, int)

Spawns in a generic item as part of the random treasure distribution.

void CreateGenericMiscItem(
    object oTarget,
    object oAdventurer,
    int nModifier = 0
);

Parameters

oTarget

Container to create the item in

oAdventurer

a Player object

nModifier

PC Level modifier (Default: 0)


Description

Creates a generic item, based on the level of the PC opening the container, as part of the NWN Treasure Distribution System.



Remarks

Found in nw_o2_coninclude.nss

This can be used to create the item in any object with an inventory.


Requirements

#include "nw_o2_coninclude"

Version

1.61

See Also

categories: Item Creation Functions


 author: Michael Nork, editor: Lilac Soul