CreateGold(object, object, int, int)
Spawns in Gold as part of the random treasure distribution.
void CreateGold( object oTarget, object oAdventurer, int nTreasureType, int nModifier = 0 );
Parameters
oTarget
Container to create the item in
oAdventurer
a Player object
nTreasureType
Type of treasure to be created
nModifier
PC Level modifier (Default: 0)
Description
Creates Gold, based on the level of the PC opening the container + the nModifier, as part of the NWN Treasure Distribution System.
At least 1gp is always spawned.
Remarks
Found in nw_o2_coninclude.nss
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_coninclude"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul