CreatePotion(object, object, int)
Creates a random potion in a container as part of the treasure system.
void CreatePotion( object oTarget, object oAdventurer, int nModifier = 0 );
Parameters
oTarget
Container to create the item in.
oAdventurer
Player to derive level from.
nModifier
Modifier to increase teasure level. (Default: 0)
Description
This function creates a random potion in the container based on the level of oAdventurer + nModifier. This function is part of the NWN Treasure Distribution System.
Remarks
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_coninclude"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul, additional contributor(s): LeegleechN, Lilac Soul