CreateTrapKit(object, object, int)

Spawns in a Trap Kit as part of the random treasure distribution.

void CreateTrapKit(
    object oTarget,
    object oAdventurer,
    int nModifier = 0
);

Parameters

oTarget

Container to create the item in

oAdventurer

A Player Object

nModifier

Modifier (Default: 0)


Description

Creates a Trap Kit, based on the level of the PC opening the container, as part of the NWN Treasure Distribution System.



Remarks

Found in: nw_o2_coninclude.nss

This can be used to create the item in any object with an inventory.


Requirements

#include "nw_o2_coninclude"

Version

1.61

See Also

categories: Item Creation Functions


 author: Michael Nork, editor: Lilac Soul