CreateTrapKit(object, object, int)
Spawns in a Trap Kit as part of the random treasure distribution.
void CreateTrapKit( object oTarget, object oAdventurer, int nModifier = 0 );
Parameters
oTarget
Container to create the item in
oAdventurer
A Player Object
nModifier
Modifier (Default: 0)
Description
Creates a Trap Kit, based on the level of the PC opening the container, as part of the NWN Treasure Distribution System.
Remarks
Found in: nw_o2_coninclude.nss
This can be used to create the item in any object with an inventory.
Requirements
#include "nw_o2_coninclude"
Version
1.61
See Also
categories: | Item Creation Functions |
author: Michael Nork, editor: Lilac Soul