DrinkIt(object)
Makes a creature speak a string that signifies they drank alcohol.
void DrinkIt( object oTarget );
Parameters
oTarget
The creature to speak a drinking message.
Description
Makes a creature speak a string that signifies they drank alcohol.
Remarks
This use to cause a visual effect, however it currently just makes oTarget speak a string.
Requirements
#include "nw_s3_alcohol"
Version
1.22
Example
// 1.24 source for this function
void DrinkIt(object oTarget)
{
// AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
AssignCommand(oTarget,ActionSpeakStringByStrRef(10499));
}
See Also
| categories: | Miscellaneous Functions |
author: Tom Cassiotis