ExitAOESpellArea(object)

Makes the calling creature flee from the AOE (area of effect) specified by oAOEObject

void ExitAOESpellArea(
    object oAOEObject
);

Parameters

oAOEObject


Description

PRIVATE FUNCTIONS
This is experimental and has not been looked at closely.



Remarks

nw_i0_generic.nss: 3360

This function is apparently never used in the official campaign. First, it clears the callers action queue. Then, it makes the caller run to a distance of 5 m from oAOEObject. Then, it calls DetermineCombatRound to have the caller continue fighting.


Requirements

#include "nw_i0_generic"

Version

1.28

See Also

categories: Prototyped but Unused Functions


 author: Lilac Soul, additional contributor(s): Lilac Soul