ExitAOESpellArea(object)
Makes the calling creature flee from the AOE (area of effect) specified by oAOEObject
void ExitAOESpellArea( object oAOEObject );
Parameters
oAOEObject
Description
PRIVATE FUNCTIONS
This is experimental and has not been looked at closely.
Remarks
nw_i0_generic.nss: 3360
This function is apparently never used in the official campaign. First, it clears the callers action queue. Then, it makes the caller run to a distance of 5 m from oAOEObject. Then, it calls DetermineCombatRound to have the caller continue fighting.
Requirements
#include "nw_i0_generic"
Version
1.28
See Also
categories: | Prototyped but Unused Functions |
author: Lilac Soul, additional contributor(s): Lilac Soul