Prototyped but Unused Function Category
These functions are prototyped but not actually declared or used by BioWare.
Functions
| Name | Brief Description |
|---|---|
| ActivePortal | NON-EXISTING IN VERSION 1.32 |
| ClearAllFactionMembers | Makes an NPC or group of NPCs feel Neutral towards the PC. |
| CreateFetchItemOn | Doesn't do anything. |
| DetermineAssociateCombatRound | This function cannot be used |
| ExitAOESpellArea | Makes the calling creature flee from the AOE (area of effect) specified by oAOEObject |
| GetAlliedHD | This function is prototyped but not used. |
| GetAttackCompatibility | This function is prototyped but not used. |
| GetEnemyHD | This function is prototyped but not used. |
| GetRangedAttackGroup | This function is prototyped but not used. |
| GetRunState | Prototyped but not defined |
| GetToughestAttacker | This function is prototyped but not used. |
| GetWeaponFocus | Commented out script function; replaced by function "Prefers". |
| MatchFortAttacks | This function is prototyped but not used. |
| MatchReflexAttacks | This function is prototyped but not used. |
| OpenNearestLock | Doesn’t work. |
| StartAttackLoop | This function is prototyped but not used. |
| StripEffects | FUNCTION NO LONGER EXISTS! |
| TalentSeeInvisible | Determines if the NPC has the ability to see invisible creatures through feat or spell. |
| UniversalSpellMatch | This function is prototyped but not used. |