Prototyped but Unused Function Category
These functions are prototyped but not actually declared or used by BioWare.
Functions
Name | Brief Description |
---|---|
ActivePortal | NON-EXISTING IN VERSION 1.32 |
ClearAllFactionMembers | Makes an NPC or group of NPCs feel Neutral towards the PC. |
CreateFetchItemOn | Doesn't do anything. |
DetermineAssociateCombatRound | This function cannot be used |
ExitAOESpellArea | Makes the calling creature flee from the AOE (area of effect) specified by oAOEObject |
GetAlliedHD | This function is prototyped but not used. |
GetAttackCompatibility | This function is prototyped but not used. |
GetEnemyHD | This function is prototyped but not used. |
GetRangedAttackGroup | This function is prototyped but not used. |
GetRunState | Prototyped but not defined |
GetToughestAttacker | This function is prototyped but not used. |
GetWeaponFocus | Commented out script function; replaced by function "Prefers". |
MatchFortAttacks | This function is prototyped but not used. |
MatchReflexAttacks | This function is prototyped but not used. |
OpenNearestLock | Doesn’t work. |
StartAttackLoop | This function is prototyped but not used. |
StripEffects | FUNCTION NO LONGER EXISTS! |
TalentSeeInvisible | Determines if the NPC has the ability to see invisible creatures through feat or spell. |
UniversalSpellMatch | This function is prototyped but not used. |