FortitudeSave(object, int, int, object)
Returns the result of a Fortitude Save check.
int FortitudeSave( object oCreature, int nDC, int nSaveType = SAVING_THROW_TYPE_NONE, object oSaveVersus = OBJECT_SELF );
Parameters
oCreature
nDC
Difficulty check
nSaveType
SAVING_THROW_TYPE_* (Default: SAVING_THROW_TYPE_NONE)
oSaveVersus
(Default: OBJECT_SELF)
Description
Returns the result of a Fortitude Save check for the given Difficulty Check.
Returns: 0 if the saving throw roll failed.
Returns: 1 if the saving throw roll succeeded.
Returns: 2 if the target was immune to the save type specified.
Version
1.22
Example
// Example 1 - Simple use. nSaveResult = FortitudeSave(oTarget, nDifficultyCheck); // Example 2 - Full parameter use. nSaveResult = FortitudeSave(oTarget, nDifficultyCheck, SAVING_THROW_TYPE_COLD, OBJECT_SELF);
See Also
functions: | GetFortitudeSavingThrow | SetFortitudeSavingThrow | ReflexSave | WillSave |
categories: | Saving Throw Functions |
constants: | SAVING_THROW_TYPE_* Constants |
author: Brett Lathrope, editor: Mistress