GenerateNPCTreasure(int, object, object)

Use the random treasure functions to generate appropriate treasure for the creature to drop.

void GenerateNPCTreasure(
    int nTreasureValue = 1,
    object oTreasureGetter = OBJECT_SELF,
    object oKiller = OBJECT_SELF
);

Parameters

nTreasureValue

Value of treasure (Default: 1)

oTreasureGetter

Object getting the treasure (Default: OBJECT_SELF)

oKiller

Object that slew the NPC (Default: OBJECT_SELF)


Description

This function creates treasure on the NPC the valid treasure values are 1 - 4 or LOW, MED, HIGH, BOSS.



Remarks

Preferrably called from OnSpawn scripts.. Found in: nw_o2_coninclude.nss


Requirements

#include "nw_o2_coninclude"

Version

1.22

See Also

categories: Item Creation Functions


 author: Michael Nork