GetClassByPosition(int, object)
Gets the creatures class for the position identified. The position refers to 1st class, 2nd class or third class in a multi class creature.
int GetClassByPosition( int nClassPosition, object oCreature = OBJECT_SELF );
Parameters
nClassPosition
1, 2 or 3.
oCreature
The object to check for the class. (Default: OBJECT_SELF)
Description
Returns the CLASS_TYPE_* of the creature for the position nClassPosition.
A creature can have up to three classes. This function determines the creature's class (CLASS_TYPE_*) based on nClassPosition.
Returns CLASS_TYPE_INVALID if the oCreature does not have a class in nClassPosition (i.e. a single-class creature will only have a value when nClassLocation = 1) or if oCreature is not a valid creature.
Known Bugs
In versions 1.59 - 1.61, this function didn't work with the prestige classes from Hordes of the Underdark. According to BioWare, this will most likely be fixed in patch 1.62.
Version
1.61
See Also
functions: | GetLevelByPosition |
categories: | Get Data from Creature Functions |
constants: | CLASS_TYPE_* Constants |
author: John Shuell, editor: Lilac Soul, additional contributor(s): John Harris, Lilac Soul