GetCombatCondition(int, object)

Determine whether the specified X0_COMBAT_FLAG_* is set on the target.

int GetCombatCondition(
    int nCond,
    object oTarget = OBJECT_SELF
);

Parameters

nCond

The X0_COMBAT_FLAG_* condition to check for.

oTarget

The object we wish to return the integer from. (Default: OBJECT_SELF)


Description

Determine whether the specified X0_COMBAT_FLAG_* is set on the target.



Remarks

The flags (nCond) that can be checked for are:
  X0_COMBAT_FLAG_AMBUSHER
  X0_COMBAT_FLAG_COWARDLY
  X0_COMBAT_FLAG_DEFENSIVE
  X0_COMBAT_FLAG_RANGED


Requirements

#include "x0_i0_combat"


Version

???

Example

See SetCombatCondition.

See Also

functions:  SetCombatCondition
categories:  Combat Functions | Get Data from Creature Functions


author: Baragg, editor: Mistress