GetCommandable(object)
Determines if the object in question can have actions added to it's action Queue.
int GetCommandable( object oTarget = OBJECT_SELF );
Parameters
oTarget
(Default: OBJECT_SELF)
Description
Returns TRUE if oTarget's action stack can be modified.
Remarks
GetCommadable is used to test if an object's action queue is commandable, or in others words, can they or others (via AssignCommand) add/modify their action que. They can become uncommandable via the SetCommandable(FALSE,oTarget) function. This is useful when you want a PC to not be able to choose their actions for a short amount of time, or if you want an NPC to do something important, but who has scripting that would normally have the action called to fail (like a move to in a battle).
Version
1.26
See Also
functions: | SetCommandable |
categories: | Get Data from Creature Functions |
author: John Shuell, editor: Charles Feduke, additional contributor(s): Jason Hyde