GetModule()
Gets the object describing the module.
object GetModule();
Description
Returns the module object. On error will return OBJECT_INVALID. Used with GetLocal* and SetLocal* functions for creating global (module-level) variables.
Remarks
If there is a return of OBJECT_INVALID then that would mean that the game has crashed wouldn't it? I haven't been able to test this.
Version
1.22
Example
// sends the tag of the module to the first PC void main() { SendMessageToPC(GetFirstPC(),GetTag(GetModule())); }
See Also
functions: | GetModuleName |
categories: | Module Functions |
author: GoLeM, editor: Charles Feduke