Module Function Category

Functions used to deal with modules.



Functions

NameBrief Description
ActivatePortalSend a player's client to a new server, where the player's character will log in.
aGetPLocalIntScans through the PC's party and returns the largest value stored on a character.
aSetPLocalIntSets a local integer on each of the party members.
DoSinglePlayerAutoSaveSaves a single player game.
EndGameEnds the currently running game.
GetCalendarDayRetrieves the current in-game calendar day.
GetCalendarMonthDetermines the current in-game calendar month.
GetCalendarYearDetermine the current in-game calendar year.
GetEnteringObjectGets the object that last opened or entered the calling object.
GetExitingObjectGet the object that last left the calling object.
GetModuleGets the object describing the module.
GetModuleItemAcquiredGet the item acquired on an OnAcquiredItem event.
GetModuleItemAcquiredByRetrieves an object that acquired a module item.
GetModuleItemAcquiredFromGet the last owner of the item acquired on an OnAcquiredItem event.
GetModuleItemAcquiredStackSizeDetermines the stack size of an item belonging to a module that was just acquired.
GetModuleItemLostGet the object that was dropped on an OnUnAcquiredItem event.
GetModuleItemLostByGet the creature that lost the item on an OnUnAcquiredItem event.
GetModuleNameGet the module name.
GetModuleXPScaleGet the XP scale being used for the module.
GetPLocalIntDetermines the value of a locally stored variable from any PC in a party.
GetStartingLocationDetermines the starting location of the module.
SetAreaTransitionBMPSets the graphic shown when a PC moves between two different areas in a module.
SetModuleXPScaleSet the XP scale used by the module.
SetPLocalIntSets a variable that remains attached to a PC party.
StartNewModuleMoves the existing players to a new module.

See Also

Function Categories