Module Function Category
Functions used to deal with modules.
Functions
Name | Brief Description |
---|---|
ActivatePortal | Send a player's client to a new server, where the player's character will log in. |
aGetPLocalInt | Scans through the PC's party and returns the largest value stored on a character. |
aSetPLocalInt | Sets a local integer on each of the party members. |
DoSinglePlayerAutoSave | Saves a single player game. |
EndGame | Ends the currently running game. |
GetCalendarDay | Retrieves the current in-game calendar day. |
GetCalendarMonth | Determines the current in-game calendar month. |
GetCalendarYear | Determine the current in-game calendar year. |
GetEnteringObject | Gets the object that last opened or entered the calling object. |
GetExitingObject | Get the object that last left the calling object. |
GetModule | Gets the object describing the module. |
GetModuleItemAcquired | Get the item acquired on an OnAcquiredItem event. |
GetModuleItemAcquiredBy | Retrieves an object that acquired a module item. |
GetModuleItemAcquiredFrom | Get the last owner of the item acquired on an OnAcquiredItem event. |
GetModuleItemAcquiredStackSize | Determines the stack size of an item belonging to a module that was just acquired. |
GetModuleItemLost | Get the object that was dropped on an OnUnAcquiredItem event. |
GetModuleItemLostBy | Get the creature that lost the item on an OnUnAcquiredItem event. |
GetModuleName | Get the module name. |
GetModuleXPScale | Get the XP scale being used for the module. |
GetPLocalInt | Determines the value of a locally stored variable from any PC in a party. |
GetStartingLocation | Determines the starting location of the module. |
SetAreaTransitionBMP | Sets the graphic shown when a PC moves between two different areas in a module. |
SetModuleXPScale | Set the XP scale used by the module. |
SetPLocalInt | Sets a variable that remains attached to a PC party. |
StartNewModule | Moves the existing players to a new module. |