GetObjectHeard(object, object)
Determines if an object can hear another object.
int GetObjectHeard( object oTarget, object oSource = OBJECT_SELF );
Parameters
oTarget
The object that may be heard.
oSource
The object that is doing the listening (Default: OBJECT_SELF)
Description
Determines whether oSource hears oTarget.
Remarks
Only creatures are valid for oTarget and oSource. If any other type is put into either, it will always return FALSE.
Version
1.64
See Also
categories: | Perception Functions |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre