Perception Function Category
Functions that deal with perception.
Functions
| Name | Brief Description |
|---|---|
| CanSeePlayer | Determines if a creature can see a PC. |
| DetermineEnemies | Returns number of enemies perceived and their combined levels. |
| GetCanSeePC | Determines if a creature can see a PC. |
| GetFactionLeastDamagedMember | Get the member of oFactionMember's faction that has taken the fewest hit points of damage. |
| GetFactionMostDamagedMember | Get the member of oFactionMember's faction that has taken the most hit points of damage. |
| GetLastPerceived | Determines the last perceived creature in an OnPerception event. |
| GetLastPerceptionHeard | Determines if the last perceived object was heard. |
| GetLastPerceptionInaudible | Gets the last perceived object which can no longer be heard. |
| GetLastPerceptionSeen | Determines if the last perceived object was seen. |
| GetLastPerceptionVanished | Determines the last perceived creature has vanished. |
| GetNearestSeenOrHeardEnemy | Determines closest visual creature and determines the closest heard creature. |
| GetObjectHeard | Determines if an object can hear another object. |
| GetObjectSeen | Determines whether an object sees another object. |
| GetTrapFlagged | Determine if a specific trap has been set as visible to all creatures. |
See Also
author: NWN Lexicon Group, editor: Kolyana, Mistress