GetTrapFlagged(object)
Determine if a specific trap has been set as visible to all creatures.
int GetTrapFlagged( object oTrapObject );
Parameters
oTrapObject
a placeable, door or trigger
Description
Returns TRUE if trap has been flagged as visible to all creatures in game.
Version
1.22
See Also
functions: | GetIsTrapped | GetLastTrapDetected | GetNearestTrapToObject | GetTrapBaseType | GetTrapCreator | GetTrapDetectable | GetTrapDetectDC | GetTrapDetectedBy | GetTrapDisarmable | GetTrapDisarmDC | GetTrapKeyTag | GetTrapOneShot | SetTrapDetectedBy | SetTrapDisabled |
categories: | Perception Functions | Traps Functions |
events: | OnDisarm Event | OnTrapTriggered Event |
author: Jody Fletcher