GetTrapFlagged(object)

Determine if a specific trap has been set as visible to all creatures.

int GetTrapFlagged(
    object oTrapObject
);

Parameters

oTrapObject

a placeable, door or trigger


Description

Returns TRUE if trap has been flagged as visible to all creatures in game.



Version

1.22

See Also

functions: GetIsTrapped | GetLastTrapDetected | GetNearestTrapToObject | GetTrapBaseType | GetTrapCreator | GetTrapDetectable | GetTrapDetectDC | GetTrapDetectedBy | GetTrapDisarmable | GetTrapDisarmDC | GetTrapKeyTag | GetTrapOneShot | SetTrapDetectedBy | SetTrapDisabled
categories: Perception Functions | Traps Functions
events: OnDisarm Event | OnTrapTriggered Event


 author: Jody Fletcher