GetTrapDisarmable(object)

Determines if the specific trap is capable of being disarmed.

int GetTrapDisarmable(
    object oTrapObject
);

Parameters

oTrapObject

a placeable, door or trigger


Description

Returns TRUE if trap is disarmable. This is only done in the toolset, all traps placed by PC's in-game (and DM's) are automatically disarmable.



Remarks

Undisarmable traps can still be disarmed with SetTrapDisabled(), therefore, it is a good way to have special traps which only a lever can disable.


Version

1.22

See Also

functions: SetTrapDisarmable | SetTrapDisabled
categories: Traps Functions
events: OnDisarm Event | OnTrapTriggered Event


 author: Jody Fletcher, editor: Jasperre, Mistress