GetTrapDetectable(object)
Determines if the specific trap has been set as detectable or not by the toolset.
int GetTrapDetectable( object oTrapObject );
Parameters
oTrapObject
a placeable, door or trigger
Description
Returns TRUE if trap is detectable. This is set only during module creation in the toolset. All traps set during game are detectable.
Version
1.22
See Also
functions: | SetTrapDetectable |
categories: | Traps Functions |
events: | OnDisarm Event | OnTrapTriggered Event |
author: Jody Fletcher, editor: Mistress