GetTrapDetectable(object)

Determines if the specific trap has been set as detectable or not by the toolset.

int GetTrapDetectable(
    object oTrapObject
);

Parameters

oTrapObject

a placeable, door or trigger


Description

Returns TRUE if trap is detectable. This is set only during module creation in the toolset. All traps set during game are detectable.



Version

1.22

See Also

functions: SetTrapDetectable
categories: Traps Functions
events: OnDisarm Event | OnTrapTriggered Event


 author: Jody Fletcher, editor: Mistress