GetTrapOneShot(object)
Determines if the trap was designated as only going off once.
int GetTrapOneShot( object oTrapObject );
Parameters
oTrapObject
a placeable, door or trigger
Description
Returns TRUE if trap has been set as a 'one-shot'. Meaning it will not reset itself after firing.
All traps set by PCs, NPCs during game are automatically set as 'one-shot'.
Version
1.22
See Also
functions: | SetTrapOneShot |
categories: | Traps Functions |
events: | OnDisarm Event | OnTrapTriggered Event |
author: Jody Fletcher, editor: Mistress