SetTrapOneShot(object, int)
Sets whether or not the trap is a one-shot trap. Meaning whether or not the trap resets itself after firing.
void SetTrapOneShot( object oTrapObject, int nOneShot = TRUE );
Parameters
oTrapObject
A placeable, door or trigger.
nOneShot
TRUE or FALSE. Defaults to TRUE (one-shot) if no value set.
Description
Sets whether or not the trap is a one-shot trap. Meaning whether or not the trap resets itself after firing.
Version
1.67
See Also
functions:  | GetTrapOneShot |
categories:  | Traps Functions |
events:  | OnDisarm Event | OnTrapTriggered Event |
author: Mistress, editor: Kookoo