GetRacialType(object)
Determines the race of a creature.
int GetRacialType( object oCreature );
Parameters
oCreature
The creature whose race we are interested in.
Description
Returns the racial type (RACIAL_TYPE_*) of oCreature and RACIAL_TYPE_INVALID If oCreature is invalid.
Remarks
this is most useful, no, the best function, if only, for getting thier race. It mearly returns a value from the racialtypes.2da file, and so new races can be added in sucessfully.
This is widly used in most conversations, and places where race relations comes into play. Giving a special conversation option to cirtain races, and getting NPC's to react accordingly according to race, it usually a good way to add some depth to a world.
Known Bugs
1.64 makes sure that RACIAL_TYPE_INVALID is returned for any invalid object type when using this function.
Version
1.64
Example
// Area transition script // Dwarves go to "MORIA", // Everybody else goes to the default transition // (I know, stupid example, but still...) void main() { object oPC=GetClickingObject(); object oTarget; if (GetRacialType(oPC)==RACIAL_TYPE_DWARF) { oTarget = GetObjectByTag("MORIA"); } else { oTarget = GetTransitionTarget(OBJECT_SELF); } AssignCommand(oPC, JumpToObject(oTarget)); }
See Also
categories: | Get Data from Creature Functions |
constants: | RACIAL_TYPE_* Constants |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Lilac Soul, Jasperre