GetSpellEffectDelay(location, object)

Determines the time an effect should be delayed.

float GetSpellEffectDelay(
    location locSpellTargetLocation,
    object oTarget
);

Parameters

locSpellTargetLocation

The starting location of the spell effect (usually GetLocation(OBJECT_SELF))

oTarget

The target of the spell effect.


Description

Returns the time in seconds that the effect should be delayed before application.



Remarks

nw_i0_spells.nss: 25


Requirements

#include "nw_i0_spells"

Version

1.22

See Also

categories: Spells Functions


 author: Tom Cassiotis