GetSpellEffectDelay(location, object)
Determines the time an effect should be delayed.
float GetSpellEffectDelay( location locSpellTargetLocation, object oTarget );
Parameters
locSpellTargetLocation
The starting location of the spell effect (usually GetLocation(OBJECT_SELF))
oTarget
The target of the spell effect.
Description
Returns the time in seconds that the effect should be delayed before application.
Remarks
nw_i0_spells.nss: 25
Requirements
#include "nw_i0_spells"
Version
1.22
See Also
categories: | Spells Functions |
author: Tom Cassiotis