GetTileSourceLight2Color(location)
Determines the color of the second light source of a tile.
int GetTileSourceLight2Color( location lTile );
Parameters
lTile
The location of the tile.
Description
Get the color (TILE_SOURCE_LIGHT_COLOR_*) for the source light 2 of the tile at lTile.
Remarks
This is another one of those counter intuitive functions. While you are affecting a specific tile that tile is being identified by a location. Also the location used to locate a tile is different than the location used to locate an object, a tile is located by the integer portion of a location in that tile / 10. Or for me I just remember that tiles are numbered in a zero based integer matrix, so the lower left tile in a 3X3 area would be located with a Location-object that has a member vector whose x and y = 0.
Version
1.22
See Also
functions: | GetTileMainLight1Color | GetTileMainLight2Color | GetTileSourceLight1Color | RecomputeStaticLighting |
categories: | Lighting Effects Functions |
constants: | TILE_SOURCE_LIGHT_* Constants |
author: Tom Cassiotis, editor: Michael Nork, additional contributor(s): Michael Nork