ItemPropertyExtraMeleeDamageType(int)
Sets an "extra melee damagetype" itemproperty.
itemproperty ItemPropertyExtraMeleeDamageType( int nDamageType );
Parameters
nDamageType
Description
Sets item property Extra melee damage type. You must specify the extra melee base damage type constant (IP_CONST_DAMAGETYPE_*) that you want applied: Piercing, Slashing or Bludgeoning.
NOTE: It is applicable only to melee weapons.
Remarks
The itemproperty commands are special constructors - they construct an itemproperty "object" which can then be applied to an item using the AddItemProperty command, much like effects need to be first constructed, then applied with ApplyEffectToObject.
It will often be a good idea to remove similar itemproperties from the item first. There's a command in the "x2_inc_itemprop" include file called IPSafeAddItemProperty which will do that for you. Check IPSafeAddItemProperty for current bug report.
The IP_CONST_DAMAGETYPE_* value can be retrieved off this type of item property using GetItemPropertySubType.
Version
1.61
Example
#include "x2_inc_itemprop" //The include is for the IPSafeAddItemProperty function //Makes the PC speaker's onhand melee weapon also deal slashing damage void main() { object oPC=GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); if (!GetIsObjectValid(oItem)) return; itemproperty ipAdd = ItemPropertyExtraMeleeDamageType(IP_CONST_DAMAGETYPE_SLASHING); IPSafeAddItemProperty(oItem, ipAdd); }
See Also
functions: | AddItemProperty | IPSafeAddItemProperty | ItemPropertyExtraRangeDamageType |
categories: | Item Creation Functions |
constants: | IP_CONST_DAMAGETYPE_* Constants |
author: Lilac Soul, editor: Peter Busby