Returns the itemproperty material.
itemproperty ItemPropertyMaterial( int nMaterialType );
The material type should be a positive integer between 0 and 77 based on iprp_matcost.2da.
Creates and returns a material itemproperty. You need to specify the desired material type.
The parameter you specify references the iprp_matcost.2da file (and so is the
cost table value for the item property). This file currently sets all
costs to 0. If you want the material property to affect the cost of the
item then you need to modify the cost in the iprp_matcost.2da and place the
modified file in your override folder.
The cost value can also be used to look up a string reference (strRef) for the name of the material type in iprp_material.2da.
Bioware failed to provide IP_CONST_MATERIAL_* constants in nwscript. The
material types can be found by looking at the cost table for materials,
GetItemPropertyCostTable returns 28 for this property, but there is no entry for 28 in iprp_costtable.2da (the last entry is 27). You can add the entry yourself and place your modified iprp_costtable.2da in your override folder; or you can have any script that tries to find the cost value associated with the quality type indicated catch this value and use the correct cost table directly. As noted above, the cost table for the quality property is iprp_matcost.2da.
|functions:||AddItemProperty | IPSafeAddItemProperty|
|categories:||Item Creation Functions|
author: Mistress, contributor: Cereborn