LootInventory(object, object)
Strip everything droppable in the regular, non-equipped, inventory.
void LootInventory( object oVictim, object oCorpse );
Parameters
oVictim
The object to take the inventory items from.
oCorpse
Placeable corpse object to receive the looted items.
Description
Strip everything droppable in the regular, non-equipped, inventory.
Remarks
Only valid items that can be dropped will be looted.
Requirements
#include "x0_i0_corpses"
Version
???
See Also
functions: | LootInventorySlots |
categories: | Inventory Functions |
author: Mistress