LootInventory(object, object)

Strip everything droppable in the regular, non-equipped, inventory.

void LootInventory(
    object oVictim,
    object oCorpse
);

Parameters

oVictim

The object to take the inventory items from.

oCorpse

Placeable corpse object to receive the looted items.


Description

Strip everything droppable in the regular, non-equipped, inventory.



Remarks

Only valid items that can be dropped will be looted.


Requirements

#include "x0_i0_corpses"


Version

???

See Also

functions:  LootInventorySlots
categories:  Inventory Functions


author: Mistress