MusicBattleChange(object, int)
Changes the battle music for the area specified.
void MusicBattleChange( object oArea, int nTrack );
Parameters
oArea
The area to affect.
nTrack
Music track number.
Description
This function changes an area's battle music.
Remarks
There are no constants for nTrack; instead please refer to Resources > Sounds & Music > Music for track numbers.
Version
1.29
Example
// changes the current area's battle music to 'Forest Combat 2' object oArea = GetArea(OBJECT_SELF); MusicBattleChange(oArea, 36);
See Also
categories: | Area Functions | Music Effects Functions |
author: Michael Nork, editor: Charles Feduke, additional contributor(s): Tyson McCann