Area Function Category
Functions used to deal with areas.
Functions
Name | Brief Description |
---|---|
ActivatePortal | Send a player's client to a new server, where the player's character will log in. |
AmbientSoundChangeDay | Changes the ambient daytime soundtrack of an area. |
AmbientSoundChangeNight | Modify an Area's nighttime soundtrack. |
AmbientSoundPlay | Starts the ambient soundtrack of an area playing. |
AmbientSoundSetDayVolume | Change the volume of the ambient daytime soundtrack in an area. |
AmbientSoundSetNightVolume | Change the volume of an area's ambient nighttime soundtrack |
AmbientSoundStop | Stops ambient sounds playing in an area. |
CountAllObjectsInAreaByTag | Counts all objects in the area with a matching tag. |
DestroyNearestObjectByTag | Destroys the nearest object in the source's area by tag. |
DestroyObjectsInAreaByTag | Destroys all the objects in the area with a given tag. |
ExploreAreaForPlayer | Reveals the entire map of an area to a player. |
GenerateNewLocationFromLocation | Creates a new location from a given location |
GetAheadLocation | This function returns a location directly in front of the target |
GetAngleBetweenLocations | Returns a float representing the angle between Location One and Location Two |
GetArea | Returns the area oTarget is currently in. |
GetAreaFromLocation | Returns the area that a particular location is in. |
GetAreaSize | Gets the size of the area. |
GetBehindLocation | Returns location directly behind the target and facing same direction as the target |
GetCenterPointOfArea | Approximates the central location of an area. |
GetEnteringObject | Gets the object that last opened or entered the calling object. |
GetExitingObject | Get the object that last left the calling object. |
GetFirstObjectInArea | Determines the first object in an area. |
GetFlankingLeftLocation | Returns a location on the left flank of the target |
GetFlankingRightLocation | Returns a location that is the right flank (to the right and slightly behind) the Target |
GetFogAmount | Gets the fog amount in the area. |
GetFogColor | Gets the fog color in the area. |
GetForwardFlankingLeftLocation | Returns location to the forward left flank of the target |
GetForwardFlankingRightLocation | Returns location to the forward right flank of the target |
GetIsAreaAboveGround | Determines whether an area is above ground or not. |
GetIsAreaInterior | Determines whether an area is interior or underground. |
GetIsAreaNatural | Returns whether an area is natural or not |
GetMyArea | Retrieves the tag for the area of an object. |
GetNextObjectInArea | Determines the next object in an area. |
GetOppositeLocation | Returns a location that is directly behind the target |
GetSkyBox | Gets the skybox being used in the calling area. |
GetTileMainLight1Color | Determines the color of the first main light of a tile. |
GetTileMainLight2Color | Determines the second main light color for a tile. |
GetTilesetResRef | Returns the resref (TILESET_RESREF_*) constant of the tileset used to create the area. |
GetWeather | Gets the current weather conditions for a given area |
Location | Set the value of a Location data structure |
LocationToString | Turn a location into a string. |
MusicBackgroundChangeDay | Changes the background daytime music for the area specified. |
MusicBackgroundChangeNight | Changes the background nighttime music for the area specified. |
MusicBackgroundGetBattleTrack | Gets the background battle track for an area. |
MusicBackgroundGetDayTrack | Gets the daytime background track for an area. |
MusicBackgroundGetNightTrack | Gets the nighttime background track for an area. |
MusicBackgroundSetDelay | This function changes the delay (in milliseconds) of the background music. |
MusicBackgroundStop | Stops playing the currently selected background track. |
MusicBattleChange | Changes the battle music for the area specified. |
MusicBattlePlay | Starts the currently selected battle track playing |
MusicBattleStop | Stops the currently playing battle track. |
SetFogAmount | Sets the fog amount in the area. |
SetFogColor | Sets the fog color in the area. |
SetSkyBox | Changes the sky that is displayed in the area. |
SetWeather | Allows you to set the weather for an area or the entire module. |
TLChangeAreaGroundTiles | Changes the tiles of an entire area. |
TLChangeAreaGroundTilesEx | Similar to TLChangeAreaGroundTiles, but it auto determines height and width of the area. |
TLResetAreaGroundTiles | Removes tile magic visual effects from an area. |
TLResetAreaGroundTilesEx | Similar to TLResetAreaGroundTiles, but it auto determines height and width of the area. |