GetForwardFlankingRightLocation(object)
Returns location to the forward right flank of the target
void GetForwardFlankingRightLocation( object oTarget );
Parameters
oTarget
Target to flank
Description
Returns location to the forward right flank of the target and facing the same way as the target.
Calls
float fDir = GetFacing(oTarget);
float fAngle = GetHalfRightDirection(fDir);
return GenerateNewLocation(oTarget, DISTANCE_MEDIUM, fAngle, fDir);
Requirements
#include "x0_i0_position"
Version
1.61
See Also
categories: | Area Functions | Combat Functions | Movement Functions |
constants: | DISTANCE_* Constants |
author: Michael Nork