GetFlankingRightLocation(object)

Returns a location that is the right flank (to the right and slightly behind) the target.

location GetFlankingRightLocation(
    object oTarget
);

Parameters

oTarget

Object to flank


Description

Returns alocation right flanking the target (to the right and slightly behind) facing same direction as the target.

Calls
float GetFacing(object oTarget)
float GetFarRightDirection(float fDir)
location GenerateNewLocation(object oTarget, float DISTANCE_MEDIUM, float fAngleToRightFlank, float fDir)



Requirements

#include "x0_i0_position"

Version

1.61

See Also

categories: Area Functions | Combat Actions Functions | Combat Information Functions | Movement Functions
constants: DISTANCE_* Constants


 author: Michael Nork