GetFlankingRightLocation(object)
Returns a location that is the right flank (to the right and slightly behind) the target.
location GetFlankingRightLocation( object oTarget );
Parameters
oTarget
Object to flank
Description
Returns alocation right flanking the target (to the right and slightly behind) facing same direction as the target.
Calls
float GetFacing(object oTarget)
float GetFarRightDirection(float fDir)
location GenerateNewLocation(object oTarget, float DISTANCE_MEDIUM, float fAngleToRightFlank, float fDir)
Requirements
#include "x0_i0_position"
Version
1.61
See Also
categories: | Area Functions | Combat Actions Functions | Combat Information Functions | Movement Functions |
constants: | DISTANCE_* Constants |
author: Michael Nork