Combat Information Function Category
Combat information related functions.
Functions
Name | Brief Description |
---|---|
DetermineEnemies | Returns number of enemies perceived and their combined levels. |
FindSingleRangedTarget | Seeks out an enemy more than 3m away |
GetAC | Retrieves the AC (armor class) of a creature. |
GetAttackTarget | Determines the current foe under attack by the specified creature. |
GetAttemptedAttackTarget | Determines the last creature that an attempted attack was made on. |
GetAttemptedSpellTarget | Determines the creature a spell was attempted to be cast at. |
GetCharacterLevel | Returns the total levels a creature has in all three classes. |
GetDefensiveCastingMode | Retrieves the defensive casting mode status of a creature. |
GetDistanceBetween | The distance in meters between two objects |
GetDistanceToObject | The distance from the caller of the script to the object in meters. |
GetFactionBestAC | Get the member of a faction (party) who has the highest Armor Class. |
GetFactionLeastDamagedMember | Get the member of oFactionMember's faction that has taken the fewest hit points of damage. |
GetFactionMostDamagedMember | Get the member of oFactionMember's faction that has taken the most hit points of damage. |
GetFactionWeakestMember | Get the weakest member in a faction (party). |
GetFactionWorstAC | Get the object faction member with the lowest armor class. |
GetFlankingRightLocation | Returns a location that is the right flank (to the right and slightly behind) the Target |
GetIsCreatureDisarmable | Check if oCreature can be disarmed |
GetIsInCombat | Determines whether a creature is in combat. |
GetLastAttacker | Determine who last attacked a creature, door or placeable object. |
GetLastAttackMode | Determine a creature's combat mode. |
GetLastAttackType | Determine the attack type of a creature's last attack. |
GetLastDamager | Get the object which last damaged a creature or placeable object. |
GetLastKiller | Get the object that killed the caller. |
GetLastWeaponUsed | Get the last weapon that oCreature used in an attack. |
GetMostDangerousClass | Use the four archetypes to determine the most dangerous group type facing the NPC. |
GetTotalDamageDealt | Get the total amount of damage that was last dealt to the caller. |
SearchForPlayer | Makes a guard search for and attack the nearest PC. |