GetAttackTarget(object)
Determines the current foe under attack by the specified creature.
object GetAttackTarget( object oCreature = OBJECT_SELF );
Parameters
oCreature
Creature currently involved in combat. (Default: OBJECT_SELF)
Description
Returns the last target that you have attempted to resolve an attack against during this round. It gets cleared when the attack action is removed or you lose your target (if they die or go invisible) or the round ends.
.
Version
1.26
See Also
functions: | ActionAttack | CheckFriendlyFireOnTarget | GetAttackCompatibility | GetAttemptedAttackTarget | GetIsFighting | GetIsInCombat |
categories: | Combat Information Functions | Targeting Functions |
events: | OnCombatRoundEnd Event | OnPhysicalAttacked Event |
author: Jody Fletcher, editor: Charles Feduke, additional contributor(s): Jon McCarty, Noel Borstad