GetIsInCombat(object)
Determines whether a creature is in combat.
int GetIsInCombat( object oCreature = OBJECT_SELF );
Parameters
oCreature
The creature to investigate. (Default: OBJECT_SELF)
Description
Returns TRUE while the creature is in Combat State, that is for a certain amount of time (8 seconds?) after any offensive action by or towards a member of your faction. Combat State also determines combat music, and the ability to rest so you should be able to do your own experiments to determine how long it lasts for, and which actions trigger it.
Version
1.26
See Also
functions: | GetAttackTarget | GetAttemptedAttackTarget |
categories: | Combat Information Functions |
author: Tom Cassiotis, editor: Charles Feduke, additional contributor(s): Jon McCarty, Noel Borstad