GetIsInCombat(object)

Determines whether a creature is in combat.

int GetIsInCombat(
    object oCreature = OBJECT_SELF
);

Parameters

oCreature

The creature to investigate. (Default: OBJECT_SELF)


Description

Returns TRUE while the creature is in Combat State, that is for a certain amount of time (8 seconds?) after any offensive action by or towards a member of your faction. Combat State also determines combat music, and the ability to rest so you should be able to do your own experiments to determine how long it lasts for, and which actions trigger it.



Version

1.26

See Also

functions: GetAttackTarget | GetAttemptedAttackTarget
categories: Combat Information Functions


 author: Tom Cassiotis, editor: Charles Feduke, additional contributor(s): Jon McCarty, Noel Borstad