GetDistanceBetween(object, object)
The distance in meters between two objects
float GetDistanceBetween( object oObjectA, object oObjectB );
Parameters
oObjectA
Any object represented in game.
oObjectB
Any object represented in game.
Description
Returns the distance in meters between two objects. Will return a float value of 0.0 if either of the two objects is INVALID.
If the objects are in different areas, or are of invalid object types for this call (EG: The module object) this function will return 0.0.
Remarks
This also takes into account the Z-axis, and thusly isn't a direct measurement in only X and Y. To get a direct measurement (discounting the Z-axis) you must use Vectors.
Remember, the float value returned by this is in in-game meters. Each in-game tile is 10x10M.
Version
1.62
Example
// Conversation Action event. Get the distance between // me (OBJECT_SELF) and the PC in conversation. If they are // within 5M (including any elevation) we will shout at them. // NB: conversations can take place with PC's up to around 10M away void main() { // Get the PC object oPC = GetPCSpeaker(); // Get the distance, and check it if(GetDistanceBetween(oPC, OBJECT_SELF) <= 5.0) { // Shout at them for being quite far away SpeakString("Hey, " + GetName(oPC) + " get nearer to me!"); } }
See Also
functions: | GetDistanceBetweenLocations | GetDistanceToObject |
categories: | Combat Information Functions | Core AI Functions | Math Functions | Targeting Functions |
author: John Shuell, editor: Jasperre, additional contributor(s): Ryan Hunt, Jasperre, everlast