GetCharacterLevel(object)

Returns the total levels a creature has in all three classes.

int GetCharacterLevel(
    object oTarget
);

Parameters

oTarget


Description

Adds up all of the levels from all three classes and returns a single value.

Used before GetHitDice became available



Requirements

#include "NW_I0_GENERIC"

Version

1.22

Example

// Example 1 - Gets the total levels of the creature that attacked
// the calling object (must be a PC or Creature) and then gets
// the total levels of the object being attacked.  The two values
// are compared, and a string is spoken based on the result.

#include "NW_I0_GENERIC"

void main(){

  // Make sure script isn't misplace...will only work on creatures.
  if (GetObjectType(OBJECT_SELF) != OBJECT_TYPE_CREATURE) return;
  // Get the creature that last attacked me.
  object oCreature = GetLastAttacker(OBJECT_SELF);
  // Get out if it is not a creature (PC or mob)
  if (GetObjectType(oCreature) != OBJECT_TYPE_CREATURE) return;
  // Get the challenge rating of the creature.
  int nHisLevels = GetCharacterLevel(oCreature);
  // Get my challenge rating.
  int nMyLevels = GetCharacterLevel(OBJECT_SELF);
  // Just for fun...
  if (nMyLevels <= nHisLevels)
  {
    SpeakString("Ok, I'm scared!",TALKVOLUME_TALK);
  }
  else
  {
    SpeakString("I'm gonna whoop 'em good!",TALKVOLUME_TALK);
  }
}

See Also

functions: GetCasterLevel | GetLevelByClass | GetLevelByPosition
categories: Combat Information Functions | Get Data from Creature Functions


 author: Brett Lathrope, editor: John Shuell