GetFlankingLeftLocation(object)

Returns a location on the left flank of the target

location GetFlankingLeftLocation(
    object oTarget
);

Parameters

oTarget

Object To flank


Description

Returns the location flanking the target to the left (slightly behind) and facing same direction as the target

Calls
float GetFacing(object oTarget)
float GetFarLeftDirection(float fDir)
location GenerateNewLocation(object oTarget, float DISTANCE_MEDIUM, float fAngleToLeftFlank, float fDir)



Requirements

#include "x0_i0_position"

Version

1.61

See Also

categories: Area Functions | Combat Functions | Movement Functions
constants: DISTANCE_* Constants


 author: Michael Nork