GetFlankingLeftLocation(object)
Returns a location on the left flank of the target
location GetFlankingLeftLocation( object oTarget );
Parameters
oTarget
Object To flank
Description
Returns the location flanking the target to the left (slightly behind) and facing same direction as the target
Calls
float GetFacing(object oTarget)
float GetFarLeftDirection(float fDir)
location GenerateNewLocation(object oTarget, float DISTANCE_MEDIUM, float fAngleToLeftFlank, float fDir)
Requirements
#include "x0_i0_position"
Version
1.61
See Also
categories: | Area Functions | Combat Functions | Movement Functions |
constants: | DISTANCE_* Constants |
author: Michael Nork