AmbientSoundChangeNight(object, int)
Modify an Area's nighttime soundtrack.
void AmbientSoundChangeNight( object oArea, int nTrack );
Parameters
oArea
The area whose soundscape you want to change.
nTrack
The reference of the ambient soundtrack to use.
Description
Change the ambient night track for oArea to nTrack.
Remarks
See AmbientSoundChangeDay for more detail.
Known Bugs
No BioWare constants for available ambient sounds.
Version
1.22
Example
// See AmbientSoundChangeDay
See Also
functions: | AmbientSoundChangeDay | AmbientSoundPlay | AmbientSoundSetDayVolume | AmbientSoundSetNightVolume | AmbientSoundStop |
categories: | Area Functions | Sound Effects Functions |
author: Iskander Merriman