AmbientSoundChangeNight(object, int)

Modify an Area's nighttime soundtrack.

void AmbientSoundChangeNight(
    object oArea,
    int nTrack
);

Parameters

oArea

The area whose soundscape you want to change.

nTrack

The reference of the ambient soundtrack to use.


Description

Change the ambient night track for oArea to nTrack.



Remarks

See AmbientSoundChangeDay for more detail.


Known Bugs

No BioWare constants for available ambient sounds.


Version

1.22

Example

// See AmbientSoundChangeDay

See Also

functions: AmbientSoundChangeDay | AmbientSoundPlay | AmbientSoundSetDayVolume | AmbientSoundSetNightVolume | AmbientSoundStop
categories: Area Functions | Sound Effects Functions


 author: Iskander Merriman