Sound Effects Function Category
Sound Effect related functions.
Functions
Name | Brief Description |
---|---|
AmbientSoundChangeDay | Changes the ambient daytime soundtrack of an area. |
AmbientSoundChangeNight | Modify an Area's nighttime soundtrack. |
AmbientSoundPlay | Starts the ambient soundtrack of an area playing. |
AmbientSoundSetDayVolume | Change the volume of the ambient daytime soundtrack in an area. |
AmbientSoundSetNightVolume | Change the volume of an area's ambient nighttime soundtrack |
AmbientSoundStop | Stops ambient sounds playing in an area. |
ApplyPrismaticEffect | Applies a prismatic effect on a creature. |
GetDialogSoundLength | Retrieves the length of a wave (audio) file in seconds. |
GetFootstepType | Determine the footstep type of the creature specified. |
GetStrRefSoundDuration | Determine the duration of a sound attached to a string reference. |
PlayDragonBattleCry | Makes a dragon sound its battle cry. |
PlaySound | Plays a sound on the client machine. |
PlaySoundByStrRef | Plays a sound associated with a string reference (StrRef). |
PlaySpeakSoundByStrRef | Do a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time. |
SetFootstepType | Sets the footstep type of the creature specified. |
SoundObjectPlay | Play a sound object. |
SoundObjectSetPosition | Sets the position of a sound object relative to the player(s). |
SoundObjectSetVolume | This function will set the volume of a placed sound object, great for creating mood effects. |
SoundObjectStop | Stops a sound object from playing. |