Sound Effects Function Category
Sound Effect related functions.
Functions
| Name | Brief Description |
|---|---|
| AmbientSoundChangeDay | Changes the ambient daytime soundtrack of an area. |
| AmbientSoundChangeNight | Modify an Area's nighttime soundtrack. |
| AmbientSoundPlay | Starts the ambient soundtrack of an area playing. |
| AmbientSoundSetDayVolume | Change the volume of the ambient daytime soundtrack in an area. |
| AmbientSoundSetNightVolume | Change the volume of an area's ambient nighttime soundtrack |
| AmbientSoundStop | Stops ambient sounds playing in an area. |
| ApplyPrismaticEffect | Applies a prismatic effect on a creature. |
| GetDialogSoundLength | Retrieves the length of a wave (audio) file in seconds. |
| GetFootstepType | Determine the footstep type of the creature specified. |
| GetStrRefSoundDuration | Determine the duration of a sound attached to a string reference. |
| PlayDragonBattleCry | Makes a dragon sound its battle cry. |
| PlaySound | Plays a sound on the client machine. |
| PlaySoundByStrRef | Plays a sound associated with a string reference (StrRef). |
| PlaySpeakSoundByStrRef | Do a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time. |
| SetFootstepType | Sets the footstep type of the creature specified. |
| SoundObjectPlay | Play a sound object. |
| SoundObjectSetPosition | Sets the position of a sound object relative to the player(s). |
| SoundObjectSetVolume | This function will set the volume of a placed sound object, great for creating mood effects. |
| SoundObjectStop | Stops a sound object from playing. |