Sound Effects Function Category

Sound Effect related functions.



Functions

NameBrief Description
AmbientSoundChangeDayChanges the ambient daytime soundtrack of an area.
AmbientSoundChangeNightModify an Area's nighttime soundtrack.
AmbientSoundPlayStarts the ambient soundtrack of an area playing.
AmbientSoundSetDayVolumeChange the volume of the ambient daytime soundtrack in an area.
AmbientSoundSetNightVolumeChange the volume of an area's ambient nighttime soundtrack
AmbientSoundStopStops ambient sounds playing in an area.
ApplyPrismaticEffectApplies a prismatic effect on a creature.
GetDialogSoundLengthRetrieves the length of a wave (audio) file in seconds.
GetFootstepTypeDetermine the footstep type of the creature specified.
GetStrRefSoundDurationDetermine the duration of a sound attached to a string reference.
PlayDragonBattleCryMakes a dragon sound its battle cry.
PlaySoundPlays a sound on the client machine.
PlaySoundByStrRefPlays a sound associated with a string reference (StrRef).
PlaySpeakSoundByStrRefDo a call to both SpeakStringByStrRef and PlaySoundByStrRef at the same time.
SetFootstepTypeSets the footstep type of the creature specified.
SoundObjectPlayPlay a sound object.
SoundObjectSetPositionSets the position of a sound object relative to the player(s).
SoundObjectSetVolumeThis function will set the volume of a placed sound object, great for creating mood effects.
SoundObjectStopStops a sound object from playing.

See Also

Function Categories