SetFootstepType(int, object)
Sets the footstep type of the creature specified.
void SetFootstepType( int nFootstepType, object oCreature = OBJECT_SELF );
Parameters
nFootstepType
oCreature
The creature to change the footstep sound for.
Description
Sets the footstep type of the creature specified.
Changing a creature's footstep type will change the sound that its feet make whenever the creature takes a step.
By default a creature's footsteps are detemined by the appearance type of the creature.
SetFootstepType() allows you to make a creature use a different footstep type than it would use by default for its given appearance.
Version
1.66
See Also
functions:  | GetFootstepType |
constants:  | FOOTSTEP_TYPE_* |
categories:  | Sound Effects Functions |
author: Mistress, editor: Kookoo