SetFootstepType(int, object)

Sets the footstep type of the creature specified.

void SetFootstepType(
    int nFootstepType,
    object oCreature = OBJECT_SELF
);

Parameters

nFootstepType

FOOTSTEP_TYPE_*

oCreature

The creature to change the footstep sound for.


Description

Sets the footstep type of the creature specified.

Changing a creature's footstep type will change the sound that its feet make whenever the creature takes a step.

By default a creature's footsteps are detemined by the appearance type of the creature.

SetFootstepType() allows you to make a creature use a different footstep type than it would use by default for its given appearance.



Version

1.66

See Also

functions:  GetFootstepType
constants:  FOOTSTEP_TYPE_*
categories:  Sound Effects Functions


author: Mistress, editor: Kookoo