GetBehindLocation(object)
Returns location directly behind the target and facing same direction as the target
location GetBehindLocation( object oTarget );
Parameters
oTarget
Target to get behind
Description
Returns location directly behind the target and facing same direction as the target (useful for backstabbing attacks).
Calls
float GetFacing(object oTarget)
float GetOppositeDirection(float fDir)
location GenerateNewLocation(object oTarget, float DISTANCE_MEDIUM, float fAngleToRightFlank, float fDir)
Remarks
This function is functionally the same as
location GetOppositeLocation(object oTarget)
The only difference being that GetOppositeLocation calls GenerateNewLocation(oTarget, DISTANCE_MEDIUM, fDir, fAngleOpposite)
And GetBehindLocation calls
GenerateNewLocation(oTarget, DISTANCE_MEDIUM, fAngleOpposite, fDir);
Requirements
#include "x0_i0_position"
Version
1.61
See Also
categories: | Area Functions | Combat Functions | Movement Functions |
constants: | DISTANCE_* Constants |
author: Michael Nork