GetArea(object)
Returns the area oTarget is currently in.
object GetArea( object oTarget );
Parameters
oTarget
The area that the target is located.
Description
Returns the area that oTarget is currently in where oTarget can be a PC, creature, or placeable.
Returns OBJECT_INVALID on any error.
Remarks
If the area for a known creature is invalid, it is probably in limbo! Doing anything to it when it is in limbo may well crash the game (especially DelayCommanded actions).
If a PC's area is invalid, it can only be in an area tansition - almost like Limbo - and may also cause a crash if thier action queue is edited, or so on.
If called on an area, it returns the area itself. So, if OBJECT_SELF is an area, (GetArea(OBJECT_SELF)==OBJECT_SELF)
Version
1.62
Example
// Get the are of the script caller. If this is an area or module, // it will obviously be invalid! void main() { // Define the oArea object variable. object oArea; // Get the area of the script caller. oArea = GetArea(OBJECT_SELF); }
See Also
functions: | GetAreaFromLocation |
categories: | Area Functions | Get Data Functions |
author: Brett Lathrope, editor: Lilac Soul