GetArea(object)
Returns the area oTarget is currently in.
object GetArea( object oTarget );
Parameters
oTarget
The area that the target is located.
Description
Returns the area that oTarget is currently in where oTarget can be a PC, creature, or placeable.
Returns OBJECT_INVALID on any error.
Remarks
If the area for a known creature is invalid, it is probably in limbo! Doing anything to it when it is in limbo may well crash the game (especially DelayCommanded actions).
If a PC's area is invalid, it can only be in an area tansition - almost like Limbo - and may also cause a crash if thier action queue is edited, or so on.
If called on an area, it returns the area itself. So, if OBJECT_SELF is an area, (GetArea(OBJECT_SELF)==OBJECT_SELF)
Version
1.62
Example
// Get the are of the script caller. If this is an area or module,
// it will obviously be invalid!
void main()
{
// Define the oArea object variable.
object oArea;
// Get the area of the script caller.
oArea = GetArea(OBJECT_SELF);
}
See Also
| functions: | GetAreaFromLocation |
| categories: | Area Functions | Get Data Functions |
author: Brett Lathrope, editor: Lilac Soul