Get Data Function Category
A function that returns a value.
Functions
| Name | Brief Description |
|---|---|
| CheckPartyForItem | Check party for possession of an item. |
| Get2DAString | Retrieves a string value from a *.2da file on a server. |
| GetArea | Returns the area oTarget is currently in. |
| GetAreaFromLocation | Returns the area that a particular location is in. |
| GetCalendarDay | Retrieves the current in-game calendar day. |
| GetCalendarMonth | Determines the current in-game calendar month. |
| GetCalendarYear | Determine the current in-game calendar year. |
| GetClickingObject | Used in the OnClick event to return the clicking object. |
| GetCurrentAction | Returns the currently executing Action. |
| GetIsAreaAboveGround | Determines whether an area is above ground or not. |
| GetIsAreaNatural | Returns whether an area is natural or not |
| GetIsDMPossessed | Returns whether the creature is possessed by a DM |
| GetIsItemPropertyValid | Checks if an itemproperty is valid. |
| GetItemPropertyCostTable | Returns the cost table number of the itemproperty. |
| GetItemPropertyCostTableValue | Returns the cost table value of an itemproperty. |
| GetItemPropertyDurationType | Gets the duration type of an itemproperty. |
| GetItemPropertyParam1 | Returns the Param1 number of the item property. |
| GetItemPropertyParam1Value | Returns the Param1 value of the item property. |
| GetItemPropertySubType | Gets the subtype of an itemproperty. |
| GetItemPropertyType | Returns the type of itemproperty a property is. |
| GetLastRestEventType | Determines the status of the last PC rest. |
| GetLastSpell | Determines the spell that was last cast. |
| GetLastSpellCaster | Determines who last cast a spell. |
| GetLastTrapDetected | Determines the trap last detected by the PC. |
| GetLocalFloat | Get the value of a decimal number stored on an object. |
| GetLocalInt | Get the value of a whole number stored on an object. |
| GetLocalLocation | Get the data describing a location stored on an object. |
| GetLocalObject | Get the data describing an object stored on an object. |
| GetLocalString | Get the value of a string of characters stored on an object. |
| GetLocation | Gets the location of an object. |
| GetLocked | Check whether a given object is locked. |
| GetLockedObject | Finds the closest locked object up to a maximum of 10 objects away. |
| GetLockKeyRequired | Check whether an object requires a specific key to be unlocked. |
| GetLockKeyTag | Gets the tag of the key that will open the lock on an object |
| GetLockLockable | Check whether or not an object is lockable. |
| GetLockLockDC | Find a lock's lock DC. |
| GetLockUnlockDC | Find a lock's unlock DC. |
| GetNearestCreatureToLocation | Gets the nearest creature, which matches supplied criteria, to a given location. |
| GetNearestPC | Determines the nearest PC to a creature. |
| GetNearestSeenOrHeardEnemy | Determines closest visual creature and determines the closest heard creature. |
| GetNumberOfMeleeAttackers | Determines the number of enemies within a 5 meter radius of the target object. |
| GetNumberOfRangedAttackers | Determines the number of enemies outside a 5 meter radius of the target object. |
| GetPhenoType | Returns the creature's currently set PhenoType (body type). |
| GetSkinFloat | Retrieves a persistent floating point variable from a creature's skin item. |
| GetSkinInt | Retrieves a persistent integer variable from a creature's skin item. |
| GetSkinString | Retrieves a persistent string variable from a creature's skin item. |
| GetWaypointByTag | Get the first waypoint with a specified tag. |
| GetWeather | Gets the current weather conditions for a given area |
| Global | Returns an object stored locally on the calling object that holds quest related state information. |
| IPGetIPWorkContainer | Returns the container used for item property and appearance modifications in the module |
| LineOfSightObject | Is there a line of sight between two objects |
| LineOfSightVector | Returns whether there's a direct line between two positions |
See Also
author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer