Get2DAString(string, string, int)
Retrieves a string value from a *.2da file on a server.
string Get2DAString( string s2DA, string sColumn, int nRow );
Parameters
s2DA
Name of the *.2DA file on the server.
sColumn
Name of the column within the *.2DA file.
nRow
Row number within the *.2DA file.
Description
Returns the value of a string in the given location of a specified *.2da file. Returns an empty string if file, column, or row is not found. Returns "" (empty string) for "****" entries in the *.2da.
Get2daString() now is cached the first time it is called, into the memory of the computer. Basically - you can now use this function in a loop with a lot less noticable loss of speed!
Obviously now you cannot change 2da files dynamically out of game, and see changes in-game.
Remarks
You can now loop using this function. It will now work (or should work) as fast as the game would itself getting information from a 2da file. Likely, there now should be no noticable loss of speed compared to pre-1.64. If there is loss of speed - it'll be greatly improved upon pre-1.64.
Do not prefix your own *.2da files with the prefix "des_".
The maximum length for a *.2da file is 16 characters. If you specify a longer file name, the function will fail without warning.
Known Bugs
The maximum length of a field within a *.2da file is 267 characters. Anything longer than that will cause NWN to crash.
Although not a bug, the changes to this in 1.64 means you cannot change a 2da file out-of-game, and it change the results in-game. This is intended 1.64 behaviour.
Version
1.64
Example
// Return TRUE if weapon does bludgeoning damage // Uses Get2DAString int GetDoesBludgeoningDamage(object oWeapon) { int nBaseType = GetBaseType(oWeapon); return (StringToInt(Get2DAString("baseitems","WeaponType",nBaseType) == 2); // 2 = bludgeoning }
See Also
categories: | Database Functions | Get Data Functions | String Functions |
author: Charles Feduke, editor: Jasperre, additional contributor(s): Georg Zoeller, Bob Flaherty, Jasperre