GetIsItemPropertyValid(itemproperty)

Checks if an itemproperty is valid.

int GetIsItemPropertyValid(
    itemproperty ipProperty
);

Parameters

ipProperty

Itemproperty to check whether is valid or not.


Description

If the item property is valid this will return true.



Remarks

Returns TRUE if ipProperty is a valid itemproperty, FALSE if it isn't.

Basically, it does with an itemproperty what GetIsObjectValid does for objects and GetIsEffectValid does for effects.

The most obvious use for this function is as a check to exit a loop of an item's properties.


Version

1.61

Example

//Remove true seeing from the entering PC's headgear

void main()
{
//Entering object
object oPC=GetEnteringObject();

//Only PCs
if (!GetIsPC(oPC)) return;

//That PC's helmet
object oItem=GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);

//Stop script if the PC had no helmet on
if (!GetIsObjectValid(oItem)) return;

//Get the first itemproperty on the helmet
itemproperty ipLoop=GetFirstItemProperty(oItem);

//Loop for as long as the ipLoop variable is valid
while (GetIsItemPropertyValid(ipLoop))
   {
   //If ipLoop is a true seeing property, remove it
   if (GetItemPropertyType(ipLoop)==ITEM_PROPERTY_TRUE_SEEING)
      RemoveItemProperty(oItem, ipLoop);

   //Next itemproperty on the list...
   ipLoop=GetNextItemProperty(oItem);
   }
}

See Also

functions: GetFirstItemProperty
categories: Get Data Functions | Item Creation Functions


 author: Lilac Soul