GetIsItemPropertyValid(itemproperty)
Checks if an itemproperty is valid.
int GetIsItemPropertyValid( itemproperty ipProperty );
Parameters
ipProperty
Itemproperty to check whether is valid or not.
Description
If the item property is valid this will return true.
Remarks
Returns TRUE if ipProperty is a valid itemproperty, FALSE if it isn't.
Basically, it does with an itemproperty what GetIsObjectValid does for objects and GetIsEffectValid does for effects.
The most obvious use for this function is as a check to exit a loop of an item's properties.
Version
1.61
Example
//Remove true seeing from the entering PC's headgear void main() { //Entering object object oPC=GetEnteringObject(); //Only PCs if (!GetIsPC(oPC)) return; //That PC's helmet object oItem=GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); //Stop script if the PC had no helmet on if (!GetIsObjectValid(oItem)) return; //Get the first itemproperty on the helmet itemproperty ipLoop=GetFirstItemProperty(oItem); //Loop for as long as the ipLoop variable is valid while (GetIsItemPropertyValid(ipLoop)) { //If ipLoop is a true seeing property, remove it if (GetItemPropertyType(ipLoop)==ITEM_PROPERTY_TRUE_SEEING) RemoveItemProperty(oItem, ipLoop); //Next itemproperty on the list... ipLoop=GetNextItemProperty(oItem); } }
See Also
functions: | GetFirstItemProperty |
categories: | Get Data Functions | Item Creation Functions |
author: Lilac Soul