GetLockedObject(object)
Finds the closest locked object up to a maximum of 10 objects away.
object GetLockedObject( object oMaster );
Parameters
oMaster
The object to search out from.
Description
Returns the closest object that is locked within a 10 object radius. If there are no locked objects within the 10 object radius then it will return OBJECT_INVALID.
Requirements
#include "nw_i0_generic"
Version
1.22
Example
// Will find if any objects are locked within 10 objects #include "nw_i0_generic" void main() { object a = GetLockedObject(OBJECT_SELF); if(a != OBJECT_INVALID) SendMessageToPC(GetFirstPC(),"YEAH I FOUND ONE"); }
See Also
functions: | GetLocked | GetLockKeyRequired | GetLockLockable |
categories: | Get Data Functions | Henchmen/Familiars/Summoned Functions |
author: GoLeM, editor: John Shuell