PlaySuccessVisual(object)

Applies the visual effect for improved ability score to a target.

void PlaySuccessVisual(
    object oVisual
);

Parameters

oVisual

object to apply the visual effect to


Description

Simply applies the improved ability score vfx (VFX_IMP_IMPROVE_ABILITY_SCORE) to oVisual.



Remarks

Found in nw_o0_itemmaker.nss line 100

Used when an item is successfully forged.


Requirements

#include "nw_o0_itemmaker"

Version

1.28

See Also

categories: Visual Effects Functions
constants: VFX_IMP_* Constants


 author: Lilac Soul, additional contributor(s): Lilac Soul