Visual Effects Function Category
Visual Effect related functions.
Functions
Name | Brief Description |
---|---|
ActionCastFakeSpellAtLocation | Display casting animation and spell visuals without subsequent spell effects. |
ActionCastFakeSpellAtObject | Display casting animation and spell visuals without subsequent spell effects. |
ActionPlayAnimation | Plays an animation (fire and forget, looping, or placeable) before executing the next action in the queue. |
ApplyEffectAtLocation | Applies an effect at a location. |
ApplyEffectToObject | Applies an effect (visual or actual) to an object. |
EffectVisualEffect | Creates a new visual effect object |
FloatingTextStringOnCreature | Briefly displays ambient text above targets head. |
ItemPropertyVisualEffect | Allows a melee weapon have a certain glow. |
MyResistSpell | Determines and plays animation for resisting a spell when applicable. |
MySavingThrow | Checks for spell countering by a saving throw. |
PlayConversationAnimation | Makes caller face a PC and play an animation. |
PlaySuccessVisual | Applies the visual effect for improved ability score to a target. |
SetSummonEffect | Specifies the visual special effect and specific creature to be summoned based on the spell cast. |
SetWeather | Allows you to set the weather for an area or the entire module. |
ShadowBolt | Used with Greater Shadow Conjuration spell to cast a damaging bolt towards an NPC. |
TLChangeAreaGroundTiles | Changes the tiles of an entire area. |
TLChangeAreaGroundTilesEx | Similar to TLChangeAreaGroundTiles, but it auto determines height and width of the area. |
TLResetAreaGroundTiles | Removes tile magic visual effects from an area. |
TLResetAreaGroundTilesEx | Similar to TLResetAreaGroundTiles, but it auto determines height and width of the area. |
TLVFXPillar | Creates a rising or falling pillar with a certain visual effect. |