Visual Effects Function Category

Visual Effect related functions.



Functions

NameBrief Description
ActionCastFakeSpellAtLocationDisplay casting animation and spell visuals without subsequent spell effects.
ActionCastFakeSpellAtObjectDisplay casting animation and spell visuals without subsequent spell effects.
ActionPlayAnimationPlays an animation (fire and forget, looping, or placeable) before executing the next action in the queue.
ApplyEffectAtLocationApplies an effect at a location.
ApplyEffectToObjectApplies an effect (visual or actual) to an object.
EffectVisualEffectCreates a new visual effect object
FloatingTextStringOnCreatureBriefly displays ambient text above targets head.
ItemPropertyVisualEffectAllows a melee weapon have a certain glow.
MyResistSpellDetermines and plays animation for resisting a spell when applicable.
MySavingThrowChecks for spell countering by a saving throw.
PlayConversationAnimationMakes caller face a PC and play an animation.
PlaySuccessVisualApplies the visual effect for improved ability score to a target.
SetSummonEffectSpecifies the visual special effect and specific creature to be summoned based on the spell cast.
SetWeatherAllows you to set the weather for an area or the entire module.
ShadowBoltUsed with Greater Shadow Conjuration spell to cast a damaging bolt towards an NPC.
TLChangeAreaGroundTilesChanges the tiles of an entire area.
TLChangeAreaGroundTilesExSimilar to TLChangeAreaGroundTiles, but it auto determines height and width of the area.
TLResetAreaGroundTilesRemoves tile magic visual effects from an area.
TLResetAreaGroundTilesExSimilar to TLResetAreaGroundTiles, but it auto determines height and width of the area.
TLVFXPillarCreates a rising or falling pillar with a certain visual effect.

See Also

Function Categories