RespondToShout(object, int, object)
Sets NPC to respond to numerous alerts sent by PC or other NPCs.
Object which something has occurred to.
Consistent reaction requested.
Placeable who disturbed oShouter. (Default: OBJECT_INVALID)
Allows the listener to react in a manner consistent with the given shout but only to one combat shout per round.
The intruder object is for cases where a placeable needs to pass a GetLastOpenedBy object or a AttackMyAttacker needs to make his attacker the enemy of everyone.
|categories:||Core AI Functions|
|events:||OnDisturbed Event | OnPhysicalAttacked Event | OnSpellCastAt Event | OnUnlock Event|
author: Jody Fletcher, editor: Tom Cassiotis, Mistress