RespondToShout(object, int, object)
Sets NPC to respond to numerous alerts sent by PC or other NPCs.
void RespondToShout( object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID );
Parameters
oShouter
Object which something has occurred to.
nShoutIndex
Consistent reaction requested.
oIntruder
Placeable who disturbed oShouter. (Default: OBJECT_INVALID)
Description
Allows the listener to react in a manner consistent with the given shout but only to one combat shout per round.
The intruder object is for cases where a placeable needs to pass a GetLastOpenedBy object or a AttackMyAttacker needs to make his attacker the enemy of everyone.
Requirements
#include "nw_i0_generic"
Version
1.22
See Also
functions: | GetLastHostileActor |
categories: | Core AI Functions |
events: | OnDisturbed Event | OnPhysicalAttacked Event | OnSpellCastAt Event | OnUnlock Event |
author: Jody Fletcher, editor: Tom Cassiotis, Mistress